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Doox3D_ENGINE RESUMEM
 

PROCEDURAL 3D MODELER

Procedurally generated 3D models using splines.
Structure based on scriptable L-system grammer.
2006

This Procedural Object Generator
automatically creates 3D models for game objects such as trees and rocks by
manipulating simple parametric controls implemented in the tool. This tool makes it
possible for graphic artists to rapidly iterate their design ideas without creating
such 3D objects one by one manually. This tool also supports various ways to
propagate these objects on a game level making each object look different to each
other maintaining basic structure as same.

DirectX9, Shader 2.0 based.